How to Score a Wrestling Match

How to Score a Wrestling Match
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Wrestling is one of the oldest sports to be practiced competitively in human society. The International Olympic Committee notes that cave drawings from 3000 B.C. depict the sport. While there are many forms of wrestling, the two most popular versions are Greco-Roman and freestyle. The rules for both of these styles are dictated by the International Federation of Associated Wrestling Styles. The main objective of both styles is to pin an opponent's shoulder to the mat, but if that is not accomplished before the match is finished, a player can win by scoring points.

Step 1

Award one point to a wrestler who brings his opponent to the mat and gains control over him on the mat; who exposes his opponents shoulders to the mat at less than a 90-degree angle for more than five seconds; who executes an appropriate hold while standing, but without exposing his opponent's shoulders to the mat; who reverses a hold to control his opponent; whose opponent does not take an ordered position correctly; or whose opponent repeatedly stalls a match.

Step 2

Score two points for a wrestler who takes his opponent down from a "par terre," or controlling position, and immediately exposes his shoulders to the mat at less than a 90-degree angle. Two points are also awarded if an opponent goes out of bounds on the mat while his shoulders are exposed or he rolls onto his shoulders without being pinned. The opponent of a wrestler is awarded two points if the wrestler engages in an illegal hold, touches his shoulders to the mat while executing a hold, or refuses to take an ordered par terre position in Greco-Roman wrestling.

Step 3

Award three points to a wrestler who lifts his opponent briefly without controlling him in the air and brings him to the mat with his shoulders exposed. A wrestler also scores three points when he executes a "grand amplitude" throw that does not expose an opponent's shoulders to the mat. FILA defines a grand amplitude throw as one in which an opponent is lifted entirely off the mat and is controlled in flight by his opponent.

Step 4

Score five points for a wrestler who executes a grand amplitude throw that results in his opponent's shoulders being exposed to the mat.

Step 5

Stop the match and award victory to a wrestler if he gains a six-point lead over his opponent and the action has come to a rest. The wrestler is then declared the victor by "technical superiority."

References

Article reviewed by Alva Dane Last updated on: Jul 29, 2010

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