Original Badminton Rules

Original Badminton Rules
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Although the origins of badminton are lost to antiquity, its original rules date from the 1800s, according to Badminton Secrets. Badminton is a game in which two to four players use rackets to hit a badminton "birdie" or "shuttlecock" over a net. The teams score points by hitting a shot that the other team cannot return, according to USA Badminton.

Serving

Players serve a shuttlecock by standing on opposite ends of the court, according to Official Badminton. Which side the server stands on depends on his or her score: if the score is even, the server stands in the right corner, and if it is odd, the server stands in the left corner. The serve must clear the net and land in the opposite service court on the opponent's side. The server's feet much stay on the ground while serving.

Scoring

A badminton match usually includes three games, according to USA Badminton. The winner of each game is the first to reach 15 points. Players score a point by serving a shuttlecock that touches the ground on the receiver's side of the court or by serving a shuttlecock on which the receiving player performs a fault. If the server lets the shuttlecock hit the ground or commits a fault, the receiver does not receive a point but does receive the chance to serve. Players change sides on the court after each match, except during the third match when players change sides after one side collects six points.

Faults

A fault, or a broken rule, performed by the receiving team earns the scoring team a point. According to Official Badminton, common faults include the shuttlecock touching the net or any player's body or clothing, or touching the ground out of bounds. Players receive faults by touching the net, harassing the server, or by hitting the shuttlecock twice in succession.

Lets

A let is a momentary stop in play during which no one receives a point, according to USA Badminton. If the shuttlecock gets trapped in the net or is damaged during play, a let is called to fix the situation. A let is also called if two opposing players commit a fault simultaneously, or if a server fails to wait for the receiver to be ready before serving the shuttlecock.

References

Article reviewed by I.P. Last updated on: Sep 2, 2010

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